Travelers, the auto sweeper, and tents

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This page was imported from a forum post dated January 31, 2009 in the category World Building and Coding by Otter. Its content is likely to be out of date!

This post had 3 replies.

Sat, 01/31/2009 - 10:31


When traveling through places with an auto-sweep setup, which should take time, disconnecting causes the sweeper to throw you "out" (often to the crevasse in the public rooms).

Making a vehicle that's a "tent" will work, sometimes, but it seems overkill.

There's a few problems here.

1. A group should be able to have many tents (so a single vehicle wouldn't work well anyone and "all vehicles named tent" would be dumb)

2. There's no easy way to test the room-sweeper if the group can sleep there other than having someone "try it". That it's NOT safe to sleep should be easy to check publicly with no permission.

3. If a room has a drop-to, then even a tent vehicle fails because it is transported to a different place anyway. There should be some way to know if you drop things they will be sent away.

Adding some public commands so anyone can check easily if a room is safe to sleep or drop things is easy enough, or updating look to provide some kind of guidance on that.

A "tent" program could be made, but I'm not sure what would work best (or be most convenient) when travelers are in a group. If they want "two beast tents" having three tent objects of the same name would make it horrible to work with.

Any suggestions on what you'd like if YOU were traveling in a party through the woods or along the road are welcome!

Keep the Light,

Otter

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