Olive branch.

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This post had 3 replies.

Fri, 03/29/2013 - 17:30


Well some one needs to do this I suppose and since Wanderer has stated that he does not wish to be the one to put his hat in the ring I will toss mine in.

This is the olive branch, a new post to get away from the nitting and picking that was going on in the last one, here lets lay down some more helpful and positive thinking as well as some more ideas and things that we can do to help each other move forward.

The post started by he afore mentioned did name allot of the problems that we had and I will list some of them here, feel free to answer them or to bring up other things that you see as a problem, just remember, keep it constructive please.

Pose length.

Tristan did lay down some great points about this and good ways to help people improve their poses.

Quote:On pose length: Everyone has their own preferences. This much is obvious. Making a standard pose length or requirement will never work. Ever. Fact. So, here's what I see: Just try to avoid one or two sentences, and branch out a little. You can spend a little more time on a pose to make it worthwhile, and as a bonus, it really helps develop writing skills. A good tip to lengthen poses is description. Don't make it too overcomplicated, but decribing an action a little further than 'threw' or 'walked' or cut' is awesome and lengthens poses considerably. Players who pose long: If you're with a group of shorter posers, trim it down a bit. You're not writing a novella here. When everyone you're with is okay with monsterously long poses, go for it. If not, try to be accommodating and don't take up everyone's time with typing your short story of a pose.

Very solid, now from where I sit its hard for me to come down to running off a short pose, I like to over think what I am going to do constantly XD but for the point of offering this branch I will work on getting a smaller pose length into my vocabulary.

Two groups.

This is something that was quite well hammered on in the post that spawned it, there are the two groups of players on the muck and one group does avoid the other, well here is the place where I would like to see some common groundwork done to help the two groups 'play nice' if nothing else because I myself am quite guilty of avoiding rp with players who are not up to the standards that I was sneering about from my tower. With that I will be working on being available for more types of rp with more players with my online time permitting of course.

Vermin.

This subject about good and evil is something that will not be resolved until everyone can agree what we as a community should do, do we keep things as they are? We do have allot of good vermin running around a few bad woodlanders as well, both were covered by the cannon of the books, but both were used sparingly. The thing is if we do decide that we want to limit things we come to another problem, who gets to play the good vermin as it were and how will it be made fair? I don't think it can be in the end and it will just throttle creative thinking, all I can suggest here is to think about the books when you do make a character.

Cannon.

Its what we all love and its why we are here! The problem I see is that living in the age we do and thinking in modern terms as we do it can be hard to meet the cannon some times as we all have different concepts from what the characters in the books would surely have. We should all try to stick to the cannon of the books as best we can, I have read most of the series several times over and I know that I still do some things that I probably should not be doing per cannon.

Power playing.

Lordoftheoninonring did make a nice guide for this that explains it quite well, heres a link to it if you wish to see it.

Powerplaying: A Guide

Tristan also laid out some valid points on things that I had seen happening on the radio quite a bit.

Quote:A lot of people do it. I've done it. I can point to specific places in the logs where I have. Some of you don't realize, some of you think your character is just hero or villain or skilled enough to do whatever they want. The main things to help with this are minding the laws of physics, and posing so that the opponent has a chance to avoid the attack if they wish. Ex. "Tristan stabs Siobhan" as opposed to "Tristan lunges forwards, sword point aimed at Siobhan for a lethal thrust." The last one gives the player an option of not having their character seriously injured without their consent, and is also longer, resulting in longer poses.) Also, no matter how hard you try, you can not deflect arrows or throwing knives with a sword, or any other weapon, and call it more than sheer dumb luck that happens once. Even with Martin's sword in the hands of a skilled warrior. Dodging them, however, is infinitely more feasible.

Its ok for a character to be heroic or dastardly but you have to remember that there are physical laws and limits that cannot be broken by anyone. A good way to help is to try a few things out yourself IRL, you might find out that what you were thinking of having a character do was either much to difficult to pull off well or at all or you may find that it is much more simple.

Those are some of the issues and some things that I think could help, what are your thoughts? What do you think the problems are? What do you think some solutions are?

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