MU Management Articles
From Redwall MUCK Wiki
These articles were written to give insight into what decisions are needed to run a MU.
They are not prescriptive -- I don't and can't tell you "Do X to run your game." But I can ensure that many of the issues that must be addressed by new games get described with some useful lessons from many years of being a Wizard.
In no particular order, the articles are:
Any feedback is welcome.